Queller AI - Test Version 5
---------------------------

Please note some of these changes may have been made just before release, and not have been tested. Some features may work worse than before, and it's up to you to tell me. I test the AI against the AI and make sure they're balanced. You have to tell me how the AI can fight humans better. Please try to play as both the CORE and the ARM, against both the CORE and the ARM AI's.

Let me know what works, and what doesn't. Feel free to make any suggestions or comments, and I'll certinally test them out.

When giving feedback, please tell me who you played as, who your opponent was, what map you played on, and all the game settings you used (including resource allocation).

ADDITIONS
---------

* Further improvements of the AI resources. The AI is no longer as Moho happy.

* The AI should use a more intelligent defence mix, with some of the more powerful weapons made slightly more important.

* Changes made to the number of plants made avaliable.

* The ARM can now hold their own at level 2 against the CORE. Usually.

* Aircraft plants are built faster, while only rarely being built as the AI's first plant.

* The AI weightings are almost complete for offensive units, and this now includes variation of units. It should be able to deal with most situations, without compromising it's ability to fight.

* I decided that the AI used Metal Makers in a smart enough fashion (turns them on and off quite effeciently), to allow it to use them. However, due to the new (and exciting :)) uses of energy weapons I am discovering, the number it may use is to be seriously limited. I then got fed up of the energy consumption, and turned them off :)

* The AI limits on silos actually work now.

PROBLEMS (always waiting for additions :) )
--------

* Geothermal energy is still not being taken advantage of by the AI enough.

* The AI does not go for Big Berthas and Intimidators quick enough (though, I don't know how quickly you lot get them either but even a losing TA AI beat my AI to them).

* I think the AI's defence is a bit light, although I'm not entirely sure this is the case. I am going to look into ths a bit more. Mind you, if you let them start to win, it's not.

* The ARM doesn't use big enough groups of Level 2 units.

That's all I can think of right now, but I'm sure there are more. That's where you come in :)

For my full advice on how to make the AI more challenging, and the kind of maps you should play, please read the readme.